Special Materials Compendium

Browse special materials for crafting weapons, armor, and other items in your D&D campaign. These materials provide unique properties and abilities to enhance your equipment.

133 Materials Found

All Sources
Adamantine
armor
Source: DMG

Grants damage reduction based on armor category.

Arandur
armor
Source: MoF

Grants sonic resistance.

Astral Driftmetal
armor
Source: PH

Effective against incorporeal attacks as if made of force. Only a breastplate, shield, or heavy armor can be made from this material.

Aurorum
armor
Source: BoED

Restores itself if sundered.

Blended Quartz
armor
Source: A&EG

Reduces arcane spell failure chance.

Blueice
armor
Source: FB

Reduces armor category, armor check penalty, and arcane spell failure (for cold spells) and increases maximum Dexterity bonus.

Bronzewood
armor
Source: A&EG

Reduces weight, doesn't affect hide in woodlands.

Camoflauge Dye
armor
Source: RoF

Grants a hide bonus (only with specific light armors).

Chitin
armor
Source: RotD

Replaces metal, increases maximum Dexterity bonus.

Copper, Alchemical
armor
Source: MoF

Grants cold resistance.

Cyrite (Arcane Steel)
armor
Source: PGtE

Grants a +1 resistance bonus to saves.

Darkleaf, Elven
armor
Source: A&EG

Reduces arcane spell failure, armor check penalty, armor category and increases maximum Dexterity bonus.

Darksteel
armor
Source: MoF

Grants acid resistance.

Darkwood (Zalantar)
armor
Source: DMG

Reduces weight and armor check penalty (shields only).

Dlarun
armor
Source: MoF

Grants fire resistance.

Dragoncraft Armor/Shield
armor
Source: Draco

Grants energy resistance 5 against the respective dragon as an extraordinary ability. Reduces armor category and armor check penalty, only available for certain armor types.

Dragonhide
armor
Source: DMG/Draco

Replaces metal to craft most armors. Immune to the breath weapon of the respective dragon species (armor only).

Dragonhide Mantle
armor
Source: Draco

Grants energy resistance as dragoncraft armor, but uses the shoulder body slot.

Duskwood
armor
Source: MoF

Breastplate only; reduces armor category, arcane spell failure and armor check penalty, increases maximum Dexterity bonus.

Elukian Clay
armor
Source: A&EG

Increases armor check penalty, does not apply armor check penalty to swim.

Entropium
armor
Source: A&EG

Increases armor category and Strength armor check penalty, reduces Dexterity armor check penalty, arcane spell failure and increase maximum Dexterity bonus.

Fever Iron
armor
Source: MoF

Grants fire resistance.

Flametouched Iron
armor
Source: ECS

Grants a saving throw bonus vs. evil outsider spells, spell-like and supernatural abilities.

Glassteel
armor
Source: RoF

Reduces armor category, armor check penalty and arcane spell failure, increases maximum Dexterity bonus.

Gold, Alchemical
armor
Source: MoF

Grants fire and acid resistance, increases armor category, armor check penalty and arcane spell failure, decreases maximum Dexterity bonus.

Leafweave, Elven
armor
Source: A&EG

Reduces arcane spell failure and armor check penalty, increases maximum Dexterity bonus, cannot replace metal armors.

Living Metal
armor
Source: MoF

Reduces armor check penalty and arcane spell failure, increases maximum Dexterity bonus.

Mithral
armor
Source: DMG

Reduces armor category, armor check penalty and arcane spell failure, raises maximum Dexterity bonus.

Mournlode, Purple
armor
Source: MoE

Resistance bonus vs. the spells, spell-like and supernatural abilities of undead.

Platinum, Alchemical
armor
Source: MoF

Grants cold and sonic resistance, increases armor category, armor check penalty and arcane spell failure, decreases maximum Dexterity bonus.

Riverine
armor
Source: SW

Half the armor bonus becomes deflection (see misc. for more properties).

Sentira
armor
Source: SoS

Replicates mithral, required to craft emotional armor (emotional armor has some pretty decent bonuses. All three are published in the same book: Calming, Dreadful, and Vengeful).

Shadowsilk
armor
Source: ToM

Can only be used to make certain light armors, grants a bonus to hide/move silently, increases maximum Dexterity bonus, reduces armor check penalty and arcane spell failure (in shadows/darkness).

Starmetal
armor
Source: CAr

Replicates adamantine.

Susalian Chainweave
armor
Source: CM

Grants damage reduction /piercing.

Thistledown
armor
Source: RotW

Used for padded armor, provides a bonus to hide checks in shadowy/dark areas.

Urdrukar (mindsteel)
armor
Source: A&EG

Increases the DC vs. scrying on the wearer, doubles arcane spell failure.

Wildwood
armor
Source: RotW

Reduces the AC bonus, armor check penalty and arcane spell failure, increases maximum Dexterity bonus and has no armor check penalty when used to hide in undergrowth. Wildwood heals itself if soaked in water or while in sunlight.

Ysgardian Heartwire
armor
Source: A&EG

Increases AC vs. crit confirms.

Abyssal Bloodiron
weaponry
Source: PH

Replicates cold iron, bonus to confirm crits.

Adamantine
armor
Source: DMG

Bypasses /adamantine damage reduction, ignores hardness 20 and below when used to sunder items.

Aurorum
armor
Source: BoED

Restores itself if sundered.

Baatorian Green Steel
weaponry
Source: A&EG

Enhancement bonus to damage.

Blueice
armor
Source: FB

Slashing weapons deal bonus damage.

Bronzewood
armor
Source: A&EG

Reduces weight.

Byeshk
weaponry
Source: ECS

Deals bonus damage with bludgeoning weapons, bypasses the damage reduction of daelkyr.

Calomal
weaponry
Source: MoE

Overcomes the damage reduction of creatures with the fire subtype.

Crystal, Deep
weaponry
Source: EXH

Deals bonus damage by channeling power points.

Cyrite (Arcane Steel)
armor
Source: PGtE

Bypasses /magic damage reduction.

Darksteel
armor
Source: MoF

Deals bonus electricity damage.

Dlarun
armor
Source: MoF

Deals bonus frost damage.

Dragonbone Bow
weaponry
Source: Draco

Increases the range by 20' and makes the bow composite.

Dragonfang
weaponry
Source: Draco

Grants an enhancement bonus to attacks and energy damage of the respective dragon as an extraordinary ability.

Duskwood
armor
Source: MoF

Steel weapons weigh half as much.

Fever Iron
armor
Source: MoF

Deals bonus fire damage.

Flametouched Iron
armor
Source: ECS

Weapon is considered good-aligned.

Frystalline
weaponry
Source: BoED

Weapon is considered good-aligned.

Gehennan Moghuth-Iron
weaponry
Source: A&EG

Penalty to attack and damage, but naturally poisonous.

Glassteel
armor
Source: RoF

Makes hidden weapons harder to spot.

Gold, Alchemical
armor
Source: MoF

Increases the damage dice of a weapon. Makes a weapon 'heavy' and requires exotic weapon proficiency to wield.

Hizagkuur
weaponry
Source: MoF

Deals bonus electricity damage.

Iron, Cold
weaponry
Source: DMG

Bypasses /cold iron damage reduction.

Kheferu
weaponry
Source: SS

Bypasses the damage reduction of creatures with the earth subtype.

Mournlode, Purple
armor
Source: MoE

Overcomes undead damage reduction as silver or cold iron.

Pandemonic Silver
weaponry
Source: CW

Replicates silver, creates a 30 ft. aura of fear when unsheathed in windy conditions.

Pearlsteel
weaponry
Source: SW

Reduces the penalties of using a weapon underwater.

Platinum, Alchemical
armor
Source: MoF

Increases the damage dice of a weapon. Makes a weapon 'heavy' and requires exotic weapon proficiency to wield.

Riedran Crysteel
weaponry
Source: ECS

Deals bonus damage to psionic creatures.

Rimefire Ice
weaponry
Source: FB

Deals bonus cold damage.

Silver, Alchemical
weaponry
Source: DMG

Bypasses /silver damage reduction, reduces weapon damage.

Serren
weaponry
Source: BoED

Adds the ghost touched property.

Solarian Truesteel
weaponry
Source: BoED

Bonus to confirm crits.

Starmetal
armor
Source: CAr

Replicates adamantine, but deals extra damage to extraplanar creatures.

Stygian Ice
weaponry
Source: FB

Chance to break when dealing damage, deals bonus cold damage and chance to deal WIS damage on hit.

Targath
weaponry
Source: ECS

Overcomes the damage reduction of Aerenal deathless, reduces attack and damage.

Thinaun
weaponry
Source: CW

Absorbs the souls of those who die while touching the weapon, and prevents their resurrection unless the caster has the weapon at hand.

Blueice
armor
Source: FB

Weighs half as much as metal, maintains a freezing temperature.

Bluewood
misc
Source: UE

Items weigh half, not effective for weapons.

Colored Metal
misc
Source: RotD

Makes anything your favorite color.

Crystal
misc
Source: EXH

Replaces metal.

Darkwood (Zalantar)
armor
Source: DMG

Reduces the weight of wooden items by half.

Densewood
misc
Source: ECS

Increases weight and the break DC of the item.

Dragonshard
misc
Source: ECS

Grants special abilities, usually crafted to make wondrous items.

Dwarvencraft
misc
Source: RoS

Increases an items hp, hardness, and break DC (this modifies a material, similar to a template).

Flametouched Iron
armor
Source: ECS

Increases your effective level for turning.

Livewood
misc
Source: ECS

Allows the item to be affected by most spells that affect living plants.

Mithral
armor
Source: DMG

Reduces the weight of an item by half.

Moonblood
misc
Source: BoED

Sacred bonus to AC.

Mournlode, Purple
armor
Source: MoE

Damages undead when used as a holy symbol for turning.

Obdurium
misc
Source: SBG

Hardness 30, HP 60 per inch.

Riverine
armor
Source: SW

Invulnerable to physical damage, susceptible to certain dispelling effects.

Soarwood
misc
Source: ECS

Increases the speed of a boat or ship.

Storm Tears
misc
Source: BoED

Replicates the spell heart's ease.

Targath
weaponry
Source: ECS

Saving throw bonus vs. disease.

Amaratha
gems
Source: MoF

Increases caster level for energy resist spells.

Beljuril
gems
Source: MoF

Enhances electricity descriptors.

Black Opal
gems
Source: MoF

Enhances force descriptors.

Black Sapphire
gems
Source: MoF

Enhances darkness descriptors.

Diamond
gems
Source: MoF

Increases caster level for healing spells.

Emerald
gems
Source: MoF

Enhances enchantments.

Fire Opal
gems
Source: MoF

Enhances fire descriptors.

Jacinth
gems
Source: MoF

Enhances fire descriptors.

Jasmal
gems
Source: MoF

Increases caster level for spells that provide enhancements to armaments.

King's Tear
gems
Source: MoF

Enhances divinations.

Moonbar
gems
Source: MoF

Enhances conjuration (calling) spells.

Opal
gems
Source: MoF

Enhances enchantment (charm) spells.

Orblen
gems
Source: MoF

Enhances conjuration (creation) spells.

Orl
gems
Source: MoF

Enhances chaotic descriptors and spells that provide luck bonuses.

Ravenar
gems
Source: MoF

Enhances sonic descriptor.

Red Tear
gems
Source: MoF

Enhances transmutation.

Rogue Stone
gems
Source: MoF

Enhances teleportation and chaotic spells.

Ruby
gems
Source: MoF

Enhances evocation.

Sapphire
gems
Source: MoF

Enhances conjuration (summoning).

Star Ruby
gems
Source: MoF

Enhances illusion.

Star Sapphire
gems
Source: MoF

Enhances abjuration.

Tomb Jade
gems
Source: MoF

Enhances enchantment (compulsion).

Water Opal
gems
Source: MoF

Enhances divination.

Zendalure
gems
Source: MoF

Enhances necromancy.

Feycraft (Armor)
templates
Source: DMGII

Reduces weight and arcane spell failure, grants a bonus to bluff checks.

Feycraft (Weapon)
templates
Source: DMGII

Reduces weight and size category.

Fireshaped (Armor)
templates
Source: DMGII

Bonus to saves vs. fire and heat effects.

Fireshaped (Weapon)
templates
Source: DMGII

Deals bonus damage to creatures with the cold subtype.

Githcraft (Armor)
templates
Source: DMGII

Reduces arcane spell failure, grants a bonus to concentration checks.

Githcraft (Weapon)
templates
Source: DMGII

Deals bonus damage to psionic creatures.

Gloryborn (Armor)
templates
Source: DMGII

Bonus to AC when charging.

Gloryborn (Weapon)
templates
Source: DMGII

Bonus to damage when charging.

Hellforged (Armor)
templates
Source: DMGII

Increases armor check penalty and arcane spell failure, reduces maximum Dexterity bonus, grants bonus AC while adjacent to an ally.

Hellforged (Weapon)
templates
Source: DMGII

Deals bonus damage to targets that are flanked.

Pitspawned (Armor)
templates
Source: DMGII

Deals damage to melee attackers.

Pitspawned (Weapon)
templates
Source: DMGII

Bonus to confirm crits.

Soulforged (Armor)
templates
Source: DMGII

Bonus to resist bullrushes or trip attempts.

Soulforged (Weapon)
templates
Source: DMGII

Bonus damage against a charging foe.

Dwarvencraft
misc
Source: RoS

Increases an items hp, hardness, and break DC (this modifies a material, similar to a template).